City: If any cities are incomplete at the end of the game, players who control those cities score 1 point for each tile and 1 point for each pennant in the incomplete city.Road: If any roads are incomplete at the end of the game, players who control those roads score 1 point for each tile in the incomplete road.The game ends when all tiles are played! Now, resolve final scoring for the three features: Note that, again, completing another player’s feature can allow them to score points on your turn. When features are scored, all meeples on that feature are returned to their respective players’ supplies. When a monastery is complete, the player whose monk / nun is on that monastery controls it and scores 9 points. That means, in total, a monastery will be the center of a 3×3 grid of tiles when it is complete. Monastery: A monastery is considered complete when it is completely surrounded by other tiles.When a city is complete, the player(s) with the most knights on it control that city and score 2 points per tile and 2 points per pennant (checkered flag) in the complete city.
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